Independent studio · est. in the small hours

Games that leave
the light on

We make atmospheric narrative mysteries and gentle horror — stories you solve by noticing, and that follow you to bed.

See our gamesJoin a playtest
The studio

Small team. Long shadows.

Lumen Moth Studio is a small, independent team of writers, artists and programmers who grew up reading ghost stories under the covers. We build compact, handcrafted games about the moment a familiar place starts to feel slightly wrong.

Our horror is the light kind: no jump-scare treadmills, no gore. Just fog, lamplight, unanswered letters and the creeping suspicion that you have read this page before.

  • Mystery over menaceDread comes from curiosity, not cruelty. Every scare should make you lean closer.
  • Finishable in an evening or twoWe respect your time. Our games are short, dense and replayable for the details you missed.
  • Built to be noticedClues live in the art, the sound and the margins. Pay attention; the game will notice you back.
  • Comfortable for everyoneContent notes, a scare-intensity slider and full subtitles ship in every game.
Specimens

Our games

Each one pinned, labelled and slightly restless.

No. 01Out now

The Lantern Ledger

A bookkeeping mystery in a lighthouse that should not be lit

You inherit a lighthouse and its account book. The entries keep balancing themselves, the lamp keeps burning, and the keeper who vanished in 1911 keeps leaving receipts. Reconcile the ledger to find out who has been paying for the oil.

SteamNintendo Switch~4 hrs
No. 02Out now

Hollowmere Station

A night-shift radio mystery at a flooded railway halt

Work the last signal box on a line that closed decades ago. Trains still call in on the radio, asking for clearance. Route them safely, listen closely to the passengers, and piece together where the 11:52 actually went.

SteamPlayStation 5Xbox Series X|S
No. 03In development

Saltglass

A coastal photography mystery told through developed film

A seaside town, a borrowed camera and a roll of film that shows things you did not photograph. Explore the cliffs, develop your pictures in a darkroom by hand and compare them against the town's own archive.

Steam (wishlist)Consoles TBA

● Playtests open

No. 04Early prototype

What the Moth Saw

A tiny horror vignette from the wrong side of the window

You are a moth drawn to a farmhouse window, night after night. Inside, a family is keeping a secret. Flutter between lamps, read what you can, and decide which light is worth getting closer to.

SteamShort-form

● Closed prototype tests

Playtests

Help us tune the dark

We run small online playtests for Saltglass and What the Moth Saw. Testers get early builds via Steam playtest keys, a short feedback survey after each session and our heartfelt thanks in the credits.

Testers must be 18 or older. We only use your details to organise playtests — see our privacy policy.

Your email app should open with the sign-up filled in — just press send.

Or email [email protected] with “Playtest” in the subject.

Field notes

From the studio journal

Developing film, digitally

How we built the Saltglass darkroom so every print is a little bit different.

The scare-intensity slider

Why we let players turn the dread down, and why most of them turn it up.

Writing radio static

Notes on the voice cast and sound design of Hollowmere Station.

Contact

Send word by lamplight

Press, partnerships, playtests or just a ghost story you think we should hear.

[email protected]